Learn by Novus · Open practice pack v1

Spatial and visual: open practice pack: authored hints

25 untimed puzzles on a difficulty 1–5 ladder.

Puzzles are an untimed educational and entertainment activity. They are not a clinical, diagnostic, standardized, or professionally recognized assessment. Solving puzzles here does not produce an IQ score and cannot be used for Mensa qualification, diagnosis, giftedness identification, educational placement, employment selection, disability applications, accommodations, legal matters, or medical decisions. Puzzle items are never used as unseen scored questions in any Novus Learn assessment.

Authored hints

Only hints supplied by the puzzle authors are included. Items without a source hint are listed as missing; no hint text is generated or inferred.

0 worksheet items do not have an authored hint.

puz-spatial-and-visual-01

Decide where the tall arm ends up first, then attach the foot to the corner they share.

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Ask which compass directions the mirror line separates, and leave the other pair alone.

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Split the count into the edges you would trace around the base and the edges that climb.

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Name in words the one thing that happens between the two figures in the top row.

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Work out how many positions a two-cell-wide square can occupy before you count any.

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A half turn is two quarter turns; check that both features move, not just the obvious one.

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Wrap the longest row into a band in your head, then ask what is left to close the two ends.

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Turn each layer into a count of cubes before you add, and check you have used every layer.

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Give each cell a row number and a column number, then see what the diagonal does to the pair.

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Check the top row for what the count does; two terms alone can fit more than one rule.

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For each shape, try to name the fold line out loud; the one you cannot name is the answer.

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Count the layers the punch goes through; that is how many holes you will find.

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Write the two tracks as two short lists, one for sides and one for shading, then extend both.

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Handle direction and shading separately, and count how many steps each one needs to repeat.

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Nothing physically moves; ask only which end of the row is now on the viewer's left.

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Count the vertical lines and the horizontal lines, then think about choosing two of each.

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Find the hinge line first, then ask whether the arrow runs along it or away from it.

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Work out how many layers the punch went through before you think about where anything lands.

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Treat shape and dot count as two separate puzzles, and finish each row and column in turn.

puz-spatial-and-visual-20

Note which pair of faces each movement leaves untouched; that halves the bookkeeping.

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Notice where all three lines meet, then add them one at a time and count what each one cuts.

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Track the heading and the two distance totals separately, and change the heading before you move.

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Reflect in the crease itself: a point two units past a crease lands two units short of it.

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Two features fit the rows and one does not; trace the odd one out through the matrix on its own.

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Do the two moves in the stated order, and check what happens to the flag's side at each step.